BUNTS SANGHA MUMBAI'S
ANNA LEELA COLLEGE OF COMMERCE AND SHOBHA JAYARAM SHETTY COLLEGE FOR BMS
Affilliated to the University of Mumbai
NAAC Accredited 'B' Grade
FUN AND GAME IN EDUCATION
Many people in this world believe that gaming is addictive and can lead to violence, a belief that is not substantiated by research. Study found that people or children who play video games spend much time playing, which can be utilized for learning or reading or for doing other activities. “Can video games be used for learning in classroom and would they have positive result???
Educational games can be a powerful tool for teaching and learning. These games are used to reinforce learning; they offer immediate feedback and increase the interest of learners.
Games based learning is a simple concept, where games are used as a learning tool to engage students. Considering learning effectiveness, we can consider whether the games provides meaningful learning activity or whether the game is just a fun activity and does not necessarily lead to learning. Learning outcomes are including memorizations, creativity and knowledge. It can provide an enriched learning experience. Online gaming provides a context for adaptive learning. These online games allow students to use skills for researches, problem solving, writing, leadership, literary and many more.
Games based learning has gained more interaction in recent years and is becoming more accessible with many benefits. Games and fun based learning can be personalized as well.
GBL (game based learning) can even be used for practicing and multiplying existing skills. It engages students, and if students are engaged they will embrace learning rather than view it as a tedious boring learning experience.